Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The basic design of a crossbow gives rise to the arbalest or 'slurbow'; a much more intricate device, complete with a hand-turned cranequin to re-cock the weapon, and often with a multi-ply arc, of laminate wood or bone, driving the projectile. Such a device is much easier to work with, and much more powerful than simpler crossbows; it is also completely beyond orcish manufacture.
Orcs prize any such weapons they can manage to plunder, and they invariably end up in the hands of their strongest and most cunning archers.
Advances from: | Orcish Crossbowman |
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Advances to: | |
Cost: | 43 |
HP: | 56 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Slaver Slurbow |
Abilities: |
short sword blade | 8 - 3 melee | ||
crossbow pierce | 12 - 3 ranged | ||
crossbow fire | 15 - 2 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 20% |
Hills | 1 | 50% |
Impassable | - | 0% |
Mountains | 2 | 60% |
Mushroom Grove | 3 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
Unwalkable | - | 0% |
Village | 1 | 60% |